Begin Map
Begin Level
Begin Actor Class=/Script/Engine.DirectionalLight Name=DirectionalLight_1 Archetype="/Script/Engine.DirectionalLight'/Script/Engine.Default__DirectionalLight'" ExportPath="/Script/Engine.DirectionalLight'/Game/LevelSeq/500206_4/Level_Pose/Light.LightersistentLevel.DirectionalLight_1'"
Begin Object Class=/Script/Engine.DirectionalLightComponent Name="LightComponent0" Archetype="/Script/Engine.DirectionalLightComponent'/Script/Engine.Default__DirectionalLightightComponent0'" ExportPath="/Script/Engine.DirectionalLightComponent'/Game/LevelSeq/500206_4/Level_Pose/Light.LightersistentLevel.DirectionalLight_1.LightComponent0'"
End Object
Begin Object Class=/Script/Engine.ArrowComponent Name="ArrowComponent0" Archetype="/Script/Engine.ArrowComponent'/Script/Engine.Default__DirectionalLight:ArrowComponent0'" ExportPath="/Script/Engine.ArrowComponent'/Game/LevelSeq/500206_4/Level_Pose/Light.LightersistentLevel.DirectionalLight_1.ArrowComponent0'"
End Object
Begin Object Name="LightComponent0" ExportPath="/Script/Engine.DirectionalLightComponent'/Game/LevelSeq/500206_4/Level_Pose/Light.LightersistentLevel.DirectionalLight_1.LightComponent0'"
bEnableLightShaftOcclusion=True
DynamicShadowDistanceMovableLight=20000.000000
DistanceFieldShadowDistance=30000.000000
bAtmosphereSunLight=False
bUseTemperature=True
ShadowSharpen=1.000000
LightFunctionScale=(X=4235.453613,Y=4235.453613,Z=4235.453613)
LightFunctionFadeDistance=77466.187500
DisabledBrightness=0.696000
bUseRayTracedDistanceFieldShadows=False
Intensity=4.000000
RelativeLocation=(X=-119.375648,Y=0.000000,Z=44.000000)
RelativeRotation=(Pitch=-15.176511,Yaw=-70.745461,Roll=92.770203)
Mobility=Movable
End Object
Begin Object Name="ArrowComponent0" ExportPath="/Script/Engine.ArrowComponent'/Game/LevelSeq/500206_4/Level_Pose/Light.LightersistentLevel.DirectionalLight_1.ArrowComponent0'"
ArrowColor=(B=255,G=255,R=255,A=255)
AttachParent="LightComponent0"
End Object
ArrowComponent="ArrowComponent0"
DirectionalLightComponent="LightComponent0"
LightComponent="LightComponent0"
SpawnCollisionHandlingMethod=AlwaysSpawn
RootComponent="LightComponent0"
ActorLabel="光照亮度"
FolderPath="Lighting"
End Actor
End Level
Begin Surface
End Surface
End Map